Among Us 3D Review Overview
What is Among Us 3D?
Among Us 3D is a casual social deduction game developed by Schell Games and Innersloth, and published by Innersloth. Released on May 7, 2025, it brings the first-person perspective introduced in Among Us VR to Steam PC—no VR headset required. Staying true to the core gameplay of the original, Among Us 3D pits 4–10 players against each other as either Crewmates or Impostors.
Crewmates must complete tasks or identify and vote out the Impostors during meetings, while Impostors sabotage, deceive, and eliminate the crew—sneaking through vents and spinning lies to stay undetected.
This 3D version also adds new features, including time-limited events and a brand-new Tag Mode, where a deadly game of infection unfolds. In this mode, Infected players try to convert all Crewmates to their side before the remaining crew can complete a set number of tasks.
Among Us 3D features:
⚫︎ First-Person
⚫︎ Online Multiplayer
⚫︎ Strategy Game
⚫︎ Casual Party Game
⚫︎ Social Deduction Game
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Among Us 3D Pros & Cons
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Among Us 3D Overall Score - 62/100
Among Us 3D tries to rekindle the spark of those surreal, laughter-filled pandemic nights—where suspicion danced through pixelated halls and friendships were tested with every vote. It brings with it the same chaotic charm, now cloaked in the intimacy of a first-person gaze, pulling you deeper into its quiet betrayals and whispered paranoia. But like a clumsy impostor wearing a too-tight disguise, it falters. Clunky systems and awkward features weigh it down, turning tense silence into frustration and immersive moments into noise. It dreams of echoing the legacy of its 2D predecessor, yet never quite steps out of its shadow. Instead of forging a bold new identity, it lingers as a ghost of what once was—familiar, but not quite whole.
Among Us 3D Story - 6/10
Among Us 3D doesn’t have a traditional story—instead, the narrative is shaped by the players in each match. Whether you’re scrambling to complete tasks as a Crewmate or bluffing your way through as an Impostor, the fun lies in the chaotic, unscripted moments you and your friends create. That said, the game relies heavily on its voice chat feature, which can be a double-edged sword. While it adds to the immersion, it also opens the door for trolls or disruptive players to ruin the experience. I’ve had more than a few games where one obnoxious person soured the entire match.
Among Us 3D Gameplay - 6/10
Among Us 3D does a commendable job translating the classic formula into a first-person 3D experience, adding a layer of immersion that can make gameplay feel more intense and engaging at times. The new Tag Mode is a fun addition, offering a fresh twist on the original concept. However, the game stumbles in several areas—poorly implemented voice chat, missing quality-of-life features, and frustrating matchmaking and lobby systems. Once the novelty of the 3D perspective wears off, these issues become harder to ignore.
Among Us 3D Visuals - 8/10
The game was built from the ground up, and the developers have done a great job recreating the character models in 3D. They retain their charm, looking especially cute with various cosmetics. The two available maps are visually appealing as well and complement the game's lighthearted tone.
Among Us 3D Audio - 5/10
Among Us 3D reuses the same audio from the original game, which gets the job done but isn’t particularly memorable. The addition of in-game voice chat is a welcome idea in theory, but its execution falls short—many microphones sound muffled or low-quality, making communication more frustrating than helpful.
Among Us 3D Value for Money - 6/10
At just $10, Among Us 3D is reasonably priced, but what you're getting is essentially the classic Among Us experience from a first-person perspective—with fewer features. Many of the quality-of-life elements, customization options, and overall polish found in the original are noticeably absent here. As it stands, the game feels a bit barebones and lacks the depth to be a meaningful upgrade. For returning players, there's little incentive to switch, and for newcomers, it's best enjoyed if you have a group of friends ready to jump in with you. If you want a better 3D Among Us experience, just play Lockdown Protocol.
Among Us 3D Review: Nothing Beats the Original
The pandemic was a difficult time for many of us, myself included, but if there’s one thing that made those days a little brighter, it was Among Us. I vividly remember how it became such a massive part of the experience during those isolating months. Countless hours spent with friends and family, the laughter, the betrayal—it was pure joy.
Being the impostor felt like stepping into the shoes of Light Yagami, trying to outsmart everyone while they had no idea I was the one pulling the strings. The thrill of deceiving the crew, the rush of evading detection—it was unlike anything else. The chaos of it all brought an energy that helped us forget, even just for a little while, the weight of everything going on. So, when Among Us 3D was announced, you can bet I was more than a little excited.
Originally called Among Us VR, it rebranded as a no-VR version, and I was intrigued. I’d seen clips of the VR version—hilarious, immersive, and full of that same chaotic energy that made the original so special. I couldn’t wait to dive into the new experience, wondering if it could somehow capture the magic of the game I’d loved so much. In hindsight, maybe I should’ve kept my expectations a bit more grounded.
Some of the Magic is Still There
Don’t get me wrong, at its core, the game’s main gameplay is impressively adapted to the 3D first-person format, and in some ways, it works even better. The developers built it from the ground up rather than just porting the VR version, which is why the two versions feel distinct, though crossplay is still available. When you’re in a solid lobby, it’s an absolute blast—there are moments that are genuinely hilarious, and the chaos feels just as exhilarating as it ever did. Now, I do have many huge issues with the voice chat feature, but when the lobby is good, those concerns fade.
The conversations add so much fun to the experience, and the formula really shines in 3D, offering a thrilling, almost sci-fi horror-like atmosphere as you try to survive. Getting a close-up look at the crewmates is adorable—they look so cute, and it’s great to be able to interact with them in such an immersive way. The rounds still last about 10-25 minutes, and I love how the tasks have been adapted to fit the 3D format. For instance, one task involves finding a specific star, and now you actually have to search for it in the environment, which is a nice touch.
I’m especially fond of the new Tag game mode—it’s by far the best addition to the game. It’s a battle between infected crewmates and the remaining crew, with the infected trying to turn others while the crewmates race to finish their tasks before it’s too late. The infected crewmates look amazing, with their eerie green look, and this mode is so much fun.
When everything clicks, it’s a thrilling, enjoyable experience. Sadly, that's often not the case.
Everything About Voice Chat Feature is SUS
The most frustrating part of Among Us 3D—and something that absolutely needs to be addressed—is its voice chat system. It’s not just that it’s clunky or poorly executed; it’s that it feels downright invasive. From the moment you boot up the game, you’re hit with a wall of EULA agreements and told that an AI will be monitoring your voice 24/7—even in private lobbies. And yes, agreeing to this surveillance is mandatory.
I get the intention. Stopping harassment and banning toxic players is important. But this approach is extreme. It feels less like protection and more like data collection disguised as moderation. Even worse, bans are entirely up to the AI, so you never really know if someone who was truly disruptive is held accountable. Meanwhile, I’ve had friends get hit with temporary bans just for swearing in private lobbies—no warnings, no context, just silence for a day over something harmless. That’s not moderation; that’s overreach.
And yet, despite this hyper-surveillance, the system doesn’t even work that well. I’ve lost count of how many lobbies were ruined by toxic players who somehow slipped through the cracks. It's disheartening when a single rude person can sour the entire match—and with no easy way to mute them manually, your only option is to leave and hope for a better game next time.
What really stings is how Among Us 3D leans heavily into voice chat to the point of making it feel mandatory in every game. The original game was fun with voice chat, but it also thrived with a simple text-based chat system—something that felt fun, expressive, and even part of the charm. But here? The text chat is stripped down, bland, and lifeless. It lacks all the personality that made the original’s chat so memorable, like the animations that showed who was typing and their chat bubbles..
And yes, I tried finding lobbies that didn’t use voice chat—you can toggle it off—but I could never get into a game without it. For all intents and purposes, if you're not playing with friends in a private lobby using Discord, you're stuck with this broken system. Even then, Discord sounds miles better—the in-game voice makes everyone sound muffled and robotic.
In short, the voice chat system in Among Us 3D doesn’t just miss the mark—it undermines the whole experience.
Bugs are More Harmful than the Imposters
The game has a fair share of bugs that really dragged down my experience. There were several times I joined a full lobby, only to get kicked out for no reason—even though the game doesn’t even have a player-kicking feature. Then there were moments when tasks just didn’t work right. I’d complete them, but the game wouldn’t register it, forcing me to run all the way back and do it again.
Worse yet, I’ve had times where I’d join a match already in progress and somehow get added as an extra crewmate instead of spawning as a ghost to wait for the next round. Stuff like that really messes with the flow of the game.
It’s not unplayable, and thankfully, these issues don’t seem to happen in private lobbies as often—but when they do hit, they’re incredibly frustrating. It’s the kind of thing that chips away at the fun and makes you wonder if it was ready for a full release.
Lack of QoL Features and Content from the Original
As the saying goes, if it ain't broke, don’t fix it—and honestly, the original Among Us already had so many great features that made its matchmaking feel intuitive and user-friendly. So it’s genuinely baffling why Among Us 3D stripped so much of that away.
One of the biggest head-scratchers is the lack of a proper lobby browser. Instead of letting you choose from a list of rooms—complete with names, player counts, map info, and game types—the 3D version just throws you into a random lobby. No control, no context. In the original, you could easily pick a server based on how full it was (like hopping into a 9/10 room for a quick match) or even based on language or community rules, like rooms labeled “Adults Only.”
It was efficient, smart, and let you curate your experience. Here, that freedom is gone.
Worse still, the game removes the ability to kick players from lobbies. With how chaotic voice chat already is, this feels like a huge oversight. Between screaming kids and trolls saying wildly inappropriate things, not being able to moderate your own lobby—especially in a game so reliant on voice interaction—is a recipe for disaster.
And don’t even get me started on the content at launch. Only two maps—Polus and The Skeld? Mira HQ isn’t even included, and that’s one of the community favorites. On top of that, a lot of cosmetics that were free in the original are now locked behind microtransactions. Sure, you don’t need them, but it still stings, especially when the original game gave us so much without asking for more.
Is Among Us 3D Worth It?
Just Stick with the OG
Once the novelty of experiencing Among Us in 3D fades—and it does so rather quickly—you’re left with a game that’s basically the same thing rather than a fun, meaningful evolution. At its core, it’s essentially Among Us with a new coat of paint, and not much else to set it apart. With only two maps and one new game mode currently available and a voice chat system that feels clunky and uncomfortably intrusive—even in private lobbies—it’s clear the game still lacks polish.
That said, the $10 price tag is reasonable, and you can definitely squeeze some fun out of it, especially if you're playing in private lobbies with friends. However, it’s hard not to compare it to the original Among Us, which not only costs half as much on Steam but also offers a more refined experience, full of mod support and richer content. In the end, you might find yourself having more fun—if not more value—going back to the original.
I genuinely hope the developers address these issues soon. But if you're craving a true 3D Among Us-style experience, I'd honestly recommend checking out Lockdown Protocol instead. It’s far more engaging, polished, and rewarding than what Among Us 3D currently offers. While the potential is there, Lockdown Protocol simply delivers the chaos and fun in a much tighter, more satisfying package—for now at least.
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Among Us 3D FAQ
Does Among Us 3D Support Crossplay with the Original Game?
No, Among Us 3D isn't compatible with the original game. However, it will support crossplay with all VR versions—Meta, SteamVR, PlayStation VR2, and PICO.
If I own Among Us VR, do I have to buy Among Us 3D?
Yes, crossplay is supported, but Among Us 3D and Among Us VR are treated as separate games.
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Among Us 3D Product Information
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Title | Among Us 3D |
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Release Date | May 7, 2025 |
Developer | Schell Games, Innersloth |
Publisher | Innersloth |
Supported Platforms | Platforms here |
Genre | 3D, Casual |
Number of Players | 4-10 |
ESRB Rating | E |
Official Website | Among Us 3D Website |