Yes, Your Grace 2: Snowfall is the sequel to the 2020 hit RPG by Brave at Night. Read our review to see what it did well, what it didn't do well, and if it's worth buying.
Yes, Your Grace 2: Snowfall Review Overview
What is Yes, Your Grace 2: Snowfall?
Yes, Your Grace 2: Snowfall is a cinematic kingdom management game developed and published by Brave at Night. It serves as a direct sequel to the 2020 title, Yes, Your Grace, and continues the narrative of King Eryk of Davern, set approximately one year after the events of the original game.
In a realm inspired by Slavic folklore, Yes, Your Grace 2: Snowfall sees King Eryk tasked with managing a kingdom beset by internal and external challenges. Players must address the needs of petitioners, navigate political alliances, and make decisions that impact the stability and prosperity of their realm.
Building upon its predecessor, Yes, Your Grace 2: Snowfall introduces several enhancements to its gameplay mechanics. Notably, it features a randomized queue of petitioners. The game also allows for more nuanced decision-making through the deployment of agents with unique skills and personalities. Additionally, a survival mode is planned as post-launch content.
Yes, Your Grace 2: Snowfall features:
⚫︎ Manage Resources for an Entire Kingdom
⚫︎ A Narrative-Heavy Resource Management Game
⚫︎ Choices Affect Main and Side Stories
⚫︎ 2.5D Pixel Art Style
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Price | $24.99 |
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Yes, Your Grace 2: Snowfall Pros & Cons
Pros | Cons |
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Yes, Your Grace 2: Snowfall Overall Score - 72/100
Yes, Your Grace 2: Snowfall tries to rule with the same weary heart that made the first game so memorable, but the crown doesn’t sit quite as snug this time. The story strains to matter as much, the choices rarely carry weight, and the gameplay mostly drifts along a well-trodden path. Add in bugs that can freeze your progress or break the illusion entirely, and it starts to feel like Davern itself—beautiful, broken, and in need of repair. There's still a pulse under the frost, but you'd be wise to wait for the thaw.
Yes, Your Grace 2: Snowfall Story - 7/10
Yes, Your Grace 2: Snowfall returns with a story that wants to be weighty and reflective, but often feels like a shadow of the original’s emotional heft. There are moments of real tenderness and desperation—Queen Aurelea’s quiet strength, Eryk’s exhaustion, a battlefield apology whispered too late—but they’re scattered across a plot that rarely surprises and too often forgets the power of consequence. Characters like Cedani feel oddly regressed, and many decisions feel more like page-turners than actual forks in the road. It’s a tale worth telling, but one that could’ve used a few more scars to earn its crown.
Yes, Your Grace 2: Snowfall Gameplay - 7/10
Sitting the throne in Yes, Your Grace 2: Snowfall still involves juggling resources, assigning agents, and making decisions under pressure. The management sim aspect of the game still feels thin, with many of your choices, save for the critical points later down the road, rarely rippling beyond a line or two of dialogue. I appreciate it more as a visual novel game than a kingdom sim. Still, there’s a quiet satisfaction in keeping Davern from falling apart—if only just barely.
Yes, Your Grace 2: Snowfall Visuals - 9/10
Visually, Yes, Your Grace 2: Snowfall is nothing short of regal, especially if you’re coming from the first game. Its painterly 2.5D pixel art evokes a world both weary and wondrous, where backdrops and candlelit throne rooms breathe life into your decisions. Characters are beautifully animated, their movements carrying as much weight as their words. The one-point deduction is simply because I hoped for more diverse sprite designs for the citizens, but what’s present is still stunning to look at.
Yes, Your Grace 2: Snowfall Audio - 8/10
Yes, Your Grace 2: Snowfall’s audio wraps the entire experience in a somber, strings-heavy soundtrack that suits the dread of ruling a kingdom on the edge. The score knows when to swell and when to stay silent and accentuate key moments with just the right amount of emotional push. The sound design, though, is functional but not particularly memorable. There’s a sense that more could have been done to make the world sound more alive as it looks.
Yes, Your Grace 2: Snowfall Value for Money - 5/10
At $25, Yes, Your Grace 2: Snowfall offers a fair price on paper for a story-driven strategy game with royal dilemmas and moral weight—but the cracks show early. Between bugs piled upon bugs, it often feels like the crown was passed before it was polished. There’s value here, especially for fans of the original who want to see Eryk and his family again after the first game’s events, but patience is the true currency—-you’ll need plenty of it. Right now, the game’s promise feels buried under technical issues, best unearthed after a patch or two
Yes, Your Grace 2: Snowfall Review: A Throne Too Fragile to Sit On
Snow falls heavy in the north, and the wind carries more than cold. Yes, Your Grace 2: Snowfall returns us to the beleaguered throne room of King Eryik, only a year older but a lot more wearier, and ruling over a realm still scarred from battles past. Where the original game offered a tragicomic peek into the burdens of monarchy—balancing justice with desperation, loyalty with sacrifice—Snowfall deepens the narrative with similar gravitas. It’s still a game about governance, yes, but more keenly about survival: of family, of culture, and of hope in a land that grows colder in more ways than one.
The crown weighs heavier after the events of the first game. The familiar management simulator mechanics of courtroom decision-making are still there, and there are still moments when dilemmas feel sharp and the margin of error makes it hard to breathe and expend resources. Still, despite its bleakness, there’s a comfort to be found in the daily rituals of ruling. Problems pile up, the petitioners line up, and somehow—against all odds—you find a rhythm in all of it, even when the game throws you curveballs that almost always ruin your plans.
The game invites you to endure, to rule not as a messiah but as a human being. And in doing so, Yes, Your Grace: Snowfall manages to make the act of trying—and often failing—to be good feel noble.
The Weight of What Came Before
Yes, Your Grace 2: Snowfall picks up a year after the events of the first game. Winter has come for Davern, and the realm now faces new perils as King Eryk confronts the ghosts of his past and the fragility of his present. An old ally, Lord Jakub, arrives at the capital of Grevno with his son Tymo, seeking assistance in a dispute that spirals into violence and culminates in Eryk sustaining a grievous wound. With the king incapacitated and heirs too young to ascend, Queen Aurelea emerges as the de facto ruler, her resolve tested as she strives to maintain stability amidst internal strife and external threats.
Despite being a sequel, Yes, Your Grace 2: Snowfall makes a concerted effort to stand on its own two feet. From the moment you step into the throne room as King Eryik or Queen Aurelea, the game rolls out a welcoming carpet—not just for returning players, but for those entirely new to the kingdom of Davern as well. The developers have been quite open about this intent, as they stated multiple times prior to launch that Snowfall was designed as a standalone experience. And to their credit, the game does a lot to bring newcomers up to speed. There’s a recap section, illustrated with painterly flair, that outlines the key events of the first game—enough to give a sense of the emotional and political fallout that led to this sequel. There’s even a surprisingly generous "what would you like to have happened?" questionnaire in the beginning, where players can define the major choices Eryk made in the original.
That said, the game doesn’t entirely shed its predecessor’s shadow. It tries hard to be accessible, yes, but Snowfall still leans heavily on the emotional weight and narrative context established in the first game. Names like Radovia, Ivo, Lorsulia get thrown around with a kind of reverence. Moments that are clearly meant to be gut punches about Eryk’s past and their family’s history might only graze newcomers, simply because the scars of the past haven’t had time to heal.
You can still enjoy the political machinations, the ethical conundrums, and the slow-burning sense of dread without prior knowledge, as though you’re reading a George R. R. Martin novel, but the game’s poignant beats—the ones that pull your heartstrings—definitely hit harder when you’ve lived through what Davern went through in the first game.
Feeling the Burden of a Crumbling Kingdom
While Snowfall stands tall with a fresh coat of paint, its story often feels more like a pale reflection of the original’s fire. That’s not to say the sequel lacks merit—there are genuinely compelling moments here, particularly in its early hours. Seeing King Eryk and Queen Aurelea shoulder the crumbling remnants of Davern is heart-wrenching, not just because the world around them is cold and brutal, but because they themselves are running on fumes. Eryk, in particular, feels like a monarch stitched together with exhaustion and regret. His body and heart haven’t healed from the first game’s war, and now he’s being thrown into yet another storm. You feel the dread in every decision put off until tomorrow because there just isn’t enough gold, food, or time. It’s even more poignant for Aurelea, who the kingdom respects less just for the fact that she’s a woman.
Yes despite these, Snowfall’s overarching plot never reaches the same emotional crescendo as its predecessor. The first game had Eryk walk a tightrope between his love for his family and his political obligation, with decisions that left scards. In contrast, much of Snowfall feels like it’s setting the table for a feast that never fully arrives. The stakes are high, but they rarely twist in ways that surprise. Many early-game choices feel cosmetic or inconsequential, and key narrative moments—like tense conversations before a battle or a character’s brief show of remorse—are powerful, but isolated.
Worse still, the portrayal of characters like Tymo and Cedani undercuts the emotional groundwork laid in the first game. Their immaturity feels forced, as if they needed her to act like a child just to slot her into a few key scenes. It’s frustrating—not because kids shouldn’t be kids, but because Cedani had already seen the horrors of war. Cedani feels regressed—her childlike naïveté and pranks dialed up seemingly for plot convenience. It’s hard to believe that after enduring the traumas of the first game, she’s somehow even less emotionally equipped here.
Perhaps the most disappointing crack beneath Snowfall’s façade is just how little your choices seem to matter. Despite the Steam page touting a world where "choices matter," most decisions in Snowfall don’t feel consequential. There are those that affect the kind of ending you’ll receive, but a lot of them don’t seem to matter at all. Regardless of your choices, more often than not, the story trudges forward exactly as it would have otherwise, just with a different line of dialogue or a change in tone. You may get a scolding glance from a family member or a minor morale shift, but rarely do your choices reroute the chapters in meaningful ways. It becomes evident early on in that the game is determined to hit specific story beats, no matter how you respond along the way.
To be fair, there are moments where your decisions do ripple outwards—specific character fates and the like—but they’re rare and often buried beneath the game’s broader insistence on keeping its plot rails firmly in place. You can nudge the story, maybe even give it a scar or two, but you’re never truly steering the sled. And when your kingdom is falling apart, that absence of power feels like the cruelest cut of all.
Ruling from a Throne with Little Freedom
At its core, Yes, Your Grace 2: Snowfall is still about ruling from a chair—though it’s far from a sedentary experience. You play as King Eryk and, a bit later on, Queen Aurelea, tasked with managing the threads of a fragile kingdom one week at a time. The structure remains largely familiar: petitioners arrive with problems ranging from the mundane to the catastrophic, and it’s up to you to decide who gets your time, money, soldiers, or sympathy. Resources are tight—gold, supplies, and manpower trickle in slowly—and decisions can often feel like a choice between which fire to put out and which to let burn. Add in a rotating cast of agents, like soldiers and witches and so on, each with their own specialties, and you have a system that demands constant triage.
On paper, this sounds like a good evolution of the original’s system, but in practice, Snowfall’s gameplay often feels too simple. The rhythm of assigning agents, balancing resources, and adding fielding royal requests is initially engaging yes, but it rarely deepens. Many of the scenarios the game throws at you tend to play out in predictable and low-stakes fashion.
What’s more frustrating is how little room the gameplay gives you to express yourself as a ruler. It’s more of a visual novel than a resource management sim game. In theory, you’re making choices that shape the fate of the kingdom. In reality, however, most of your time is spent micromanaging dwindling supplies and responding to events in ways that feel prescribed. The game often presents you with a "right" answer—either for the sake of morality or efficiency—and deviating from it rarely results in anything more interesting than a slap on the wrist (more specifically, your kingdom happiness level going down). There are no truly wild, chaotic playstyles here. You don’t get to be a tyrant, a benevolent leader, or even a hopeless mess. You’re just… managing.
That’s not to say the gameplay is without charm. There's a certain meditative satisfaction in seeing your kingdom’s happiness and prosperity shoot up with every right choice you make, especially when there is a barrage of new resources that you need to unlock and manage later on in the game.
You can turn up the difficulty for decisions with more weight, but you’d have to be losing on purpose if you want the game to push you harder mechanically. While you'll feel like you're ruling Davern, too often it feels like you're just keeping the lights on while waiting for the next story beat.
Is Yes, Your Grace 2: Snowfall Worth It?
Not at the Moment; Wait for a Patch or Two
On the surface, there’s a lot here to admire: a grimly atmospheric tale of royal struggle, beautifully illustrated sprites and backdrops, and a gameplay loop that, while a little creaky, still manages to scratch that light-strategy itch. For those who adored the first game, Snowfall offers a familiar crown with a slightly different polish. It’s priced at $25—a fair asking price for a narrative-driven management game with around 10-15 hours of content, depending on how you approach it. If all you want is another tour of Davern and a chance to sit the throne once more, that price isn’t unreasonable.
But do keep in mind that, at the time of writing, the game is littered with bugs and technical issues. Though I was fortunate enough to avoid the more devastating bugs—like the widely reported softlock in a certain chapter that can break your save file—I did run into my fair share of headaches. Agents occasionally didn’t show up as choices when I’m answering a petitioner’s prayers. Once, I couldn’t leave the throne at all, which forced me to restart the game altogether. Worst of all, I encountered multiple instances where the loading screen froze at 78%, completely halting progress unless I rolled back to an earlier save.
That said, there is still a heart beating under all the bloat and the bugs. If you’re a fan of the original, this may be worth braving the storm, albeit with tempered expectations and frequent manual saves. For newcomers, though, the crown may be too heavy, and the kingdom far too brittle.
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Price | $24.99 |
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Yes, Your Grace 2: Snowfall FAQ
Will I be able to play as the Queen?
Yes, players will be able to play as Queen Aurelea after Chapter 2
What are Yes, Your Grace 2: Snowfall’s System Requirements?
System Specs | Minimum | Recommended |
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Operating System | Windows 10/11 64-bit | Windows 10/11 64-bit |
Processor | i5-2300/Ryzen 3 1200 | Intel Core i5 4690K / AMD Ryzen 5 1500x |
Memory | 8GB RAM | 16GB RAM |
Graphics | NVIDIA GeForce GTX 1060/AMD RX580 | NVidia GeForce 1080 GTX /AMD RX 5700 |
Storage | 3 GB | 3 GB |
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Yes, Your Grace 2: Snowfall Product Information
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Title | YES, YOUR GRACE 2: SNOWFALL |
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Release Date | May 8, 2025 |
Developer | Brave At Night |
Publisher | Brave At Night |
Supported Platforms | PC (via Steam) |
Genre | RPG, Simulation, Strategy |
Number of Players | Single-Player (1) |
ESRB Rating | ESRB RP |
Official Website | Yes, your Grace 2: Snowfall Website |