Gedonia 2 is an open-world action RPG that lets players shape their characters and the world around them. Read on to learn everything we know, our review of the demo, and more.
Everything We Know About Gedonia 2
Gedonia 2 Plot
In Gedonia 2 the choices you make have significant consequences, affecting not only your character's journey but also the world around you. With hidden mysteries, complex puzzles, and powerful enemies lurking in every corner, the narrative unfolds through both hand-crafted quests and the ripple effects of your decisions, making each player's experience unique.
Gedonia 2 Gameplay
Gedonia 2 is an online open-world RPG that features an intricate character-building system, allowing players to experiment with a variety of abilities, attributes, and playstyles to create hundreds of unique builds. Whether playing solo or with friends in co-op mode, players can gather materials for crafting, engage in battles, and influence the world through their choices.
Gedonia 2 Release Date
Gedonia 2 is releasing in Early Access for PC via Steam on April 9, 2025. The game is expected to stay in early access for up to two years, making 2027 the expected window for its full release.
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Price | Wishlist Only |
Gedonia 2 Review (Early Access)
A Chest Full of Possibilities
Let’s get this out of the way right now: Gedonia 2 is not trying to reinvent the RPG wheel—and honestly, thank the gods for that. Not every game needs to shatter the mold, especially when it’s this committed to lovingly polishing the pieces that already work. As someone who has spent an unhealthy chunk of their life getting lost in RPGs—reading item descriptions like bedtime stories and agonizing over where to put one stray stat point—I felt right at home here.
So what is Gedonia 2? At its heart, it's a classic open-world RPG, with a big ol’ map to explore, skill trees to obsess over, and more side quests than I could ever reasonably finish. But it also adds co-op, if that’s your jam. You can play it online with friends or just enjoy it solo and as someone who occasionally prefers to crawl through dungeons in absolute silence with a cup of tea, I appreciated that flexibility.
Now, does it feel like a true sequel to the first Gedonia? Not yet. Not entirely. But it’s on the path. You can feel that ambition humming under the surface, even if it’s still early days. It’s not the finished masterpiece, but it is the kind of unfinished sketch where you can already see the soul of the thing peeking out and that’s worth a lot.
From the jump, Gedonia 2 gave me that giddy little spark I always chase when booting up a new RPG. You know the one: the hope that this will be the world that swallows you whole for a few weekends. Character creation is straightforward but satisfying. You get eight precious stat points to toss into four classic RPG attributes: Agility, Strength, Intellect, and Charisma. As a lifelong magic enthusiast (some might say mage main, I say arcane aficionado), I shoved as many points into Intellect as I could, then flicked the leftovers into Charisma. Brains and charm, what else does a girl need?
Lo and behold, the game took one look at that setup and handed me a staff. Didn’t make me choose or even tell me what other available classes there were, I was a magic user from minute one. And I actually loved that. Your choices shape who you are, and Gedonia 2 runs with it. It feels less like you’re slotting into a role, and more like you’re becoming something organically.
We also get a background selection and of course I chose the noble option. Nepo baby privilege? Say less. If you hand me the opportunity to come from an aristocratic bloodline, I will take it every single time—give me the velvet cloak, the smug dialogue options, the dramatic backstory. I live for it.
And here’s the cool thing: backgrounds aren’t just fluff here. They actually matter. Depending on your origins, different scenes play out, characters treat you differently, and dialogue paths shift to reflect your upbringing. It’s one of those small-but-mighty details that reminded me, again, that Gedonia 2 might look simple on the surface, but it's thinking carefully about how to build an RPG that respects player choice.
So yeah, early impressions? Really strong. The systems are familiar, but executed with care. It’s like meeting someone new who somehow already knows your favorite pizza order. And sure, maybe the crust still needs a bit more time in the oven but it’s already delicious enough to keep you coming back for more.
Building the Build
Alright, so we’ve got our noble-born, staff-wielding, book-smart girl out in the world. Time to talk builds—because in Gedonia 2, your build is more than just your stats. It’s your entire existence. It defines where you can go, what you can do, and sometimes, how much of a fool you feel when you realize you can’t pick up a rock because you skipped leg day during character creation.
Skill trees in Gedonia 2 are surprisingly beefy for an Early Access game. There’s a solid variety, each with its own flavor and flair. Once I started poking around the magic options, I found something that made my cold, eldritch-loving heart flutter: Dark Magic. Oh yes. Necromancy is in the game, and once I saw that, there was no turning back. You give me the chance to raise the dead, and I’m going full villain arc.
The way progression works is simple and familiar, you earn skill points as you level and you spend those to unlock active abilities or passive perks in your chosen tree. Pretty straightforward. But here’s where it gets a little bittersweet: unlike the skill trees, your base attributes are locked in after character creation. That’s right, those 8 stat points you tossed around at the beginning? You don’t get more of those. Ever.
Now, I understand the logic. Committing to your starting build makes choices meaningful, and Gedonia 2 clearly wants you to specialize. But still… let me whisper this from the corner of the map where I’m trying—and failing—to climb a vine wall: I wish I could boost my stats later. Just a little. Just enough so I don’t get stuck watching a treasure chest sparkle from a ledge I physically can’t reach because I dared to prioritize brains over biceps.
The gating is no joke. Some world interactions are completely locked behind attribute thresholds. Want to move that heavy stone out of the way? Better have level 3 Strength. Eyeing a suspiciously climbable vine wall? That’s level 3 Agility, sweetheart. There’s no "try anyway" or "roll a check," it’s a hard "nope." The game doesn’t just reward specialization—it demands it.
But okay, here’s the flip side. When you do have the required stats, and you bypass something other builds never could? It feels great. My 3 Charisma wasn’t just sitting there looking pretty—I got out of paying off a character entirely just because I could talk my way through it. That’s the kind of thing I live for in RPGs. The feeling that you’re not just leveling numbers, but shaping your own clever solutions to the world’s problems. And even though I was occasionally frustrated by the locked-off paths, I always felt rewarded for leaning into the playstyle I’d committed to.
Even with that limitation, I was having a blast. My little necromancer was coming into her own, summoning a growing army of skeleton buddies to tank hits while I cackled from the backline, tossing spells like confetti at a dark birthday party.
So while the build system isn’t perfect yet, and I do think attribute flexibility would make a huge difference in long-term engagement, there’s something deeply satisfying about crafting your character’s identity piece by piece. Even when that identity means watching someone else climb a wall you’ll never reach… and calmly sending a skeleton to bite their ankles in revenge.
Hoarders, Assemble
Okay, let’s talk about the bread and butter of any RPG worth its salt: loot and gear. Gedonia 2 doesn’t just hand you a bunch of shiny things to collect and forget about. No, no. This game treats its loot like the prized treasure it is, and it makes sure you understand exactly why you should be picking up every single shiny rock and rusty nail you find lying around.
You know how some RPGs encourage you to leave the junk behind because it’s not worth your time? Not here. You’ll be scavenging every last bit of cloth, scrap metal, or weird plant that crosses your path—and believe me, you’ll want to. Because not only can you sell these items for coin (which, trust me, you’ll need), but they’re also raw materials for crafting. And crafting? Oh, crafting is the unsung hero of this game.
Whether you’re tailoring, blacksmithing, weapon crafting, or diving into alchemy, Gedonia 2 gives you plenty of opportunities to make use of the things you hoard. Every item has potential. Every item matters.
Of course, gear isn’t everything. You can’t just hoard armor and expect to become an unstoppable force of nature. You also need to consider the accessories, your accessories don’t just look cool (though some of them absolutely do), they actually add to your attributes. Want to beef up your health or mana? Throw on a ring or necklace that boosts those stats. The more you gear up, the stronger you become, and the more capable you feel in the world. It’s all about finding that perfect balance of offense and defense, and doing it in a way that feels like it’s uniquely your character. So, in short: loot everything and craft everything.
Companions and Co-op Mechanics
Gedonia 2 gives you the option for a co-op experience with real players, but even if you’re rolling solo, you’re never really alone. In Gedonia 2, even in single-player mode, you’re assigned a mercenary right from the beginning. At first, I wasn’t sure how this worked. Are these mercenaries characters from other players' games who are just assigned to other players? Or are they just AI running around in your world, fulfilling the role of "reliable sidekick"? Honestly, I'm still not entirely sure, but either way, I ended up with a companion who followed me around like an overzealous puppy (minus the barking and with a lot more combat expertise).
Now, here’s the twist: you don’t actually choose your mercenary. It’s more like you both just show up together, ready to get started. I didn’t realize my mercenary was, well, a mercenary for a bit. I thought we were just two random newbies who had spawned at the same time and now we’re in a party, figuring things out together. But I eventually realized that this wasn’t actually another player when I rebooted the game and they were still there.
In theory, I could see this becoming a cool feature if Gedonia 2 eventually allows you to recruit mercenaries based on your specific needs. Imagine being able to post your own builds for other players to hire into their solo campaigns—or even swap them between co-op sessions! That kind of dynamic could add a layer of strategy and community to the game that feels really fresh. But for now, the mercenary is just a solid, reliable companion that makes me feel like I’m not alone in my battles.
A World Full of Mysteries and Wonders
At first glance, Gedonia 2’s world might seem like any other generic fantasy RPG setting: rolling hills, quaint villages, and ominous mountains. But as you dive deeper, you realize that every nook and cranny has a story to tell. From forgotten ruins to hidden caves that seem to lead to nowhere (but totally lead to somewhere, trust me), the environment feels alive with purpose.
Now let’s talk about quests. The main quests, while still in development, are no slouches. Right now, there are only three main quests open to players, but man, are they intriguing. Gedonia 2 clearly knows how to hook players with a mystery, and the story it’s building has me curious for what’s to come. There’s a bit of suspense in the air as you uncover hidden truths about the world, and I found myself constantly eager to dive into the next chapter of the main questline.
And the side quests? Oh, those are where the heart of the game lies. It’s in the little stories. The NPCs you meet along the way, each with their own quirky personalities, are often the ones who’ll drag you deeper into the lore of the world. It’s a refreshing change from the usual "pick up quest, complete quest, move on" cycle that some RPGs fall into.
One of the side quests also unlocked a housing system. Sure, it’s not grand but there’s something deeply satisfying about staking your claim in the world and knowing you can decorate it however you please. Plus, having a home to return to after long adventures makes the whole world feel a little more personal. It’s these moments of genuine connection that really make Gedonia 2’s world feel alive.
Personality, Polish, and Potential
One of the most compelling things about Gedonia 2 is the sheer amount of personality packed into every corner of the game. It’s not just the quirky NPCs, though they certainly contribute to the charm, but it’s the way Gedonia 2 feels alive with character. It’s a feeling that’s hard to describe but so easy to experience. From the moment you step into the world, you can tell that the developer didn’t just create a game—they crafted an experience.
I absolutely have to commend the voice acting in this game because it’s one of the things that really sets Gedonia 2 apart from other games in the genre. So often, RPGs will reserve voice acting for the main storylines or big moments, but here, every character—yes, every single one—has a voice. And not just any voice, either. Each one feels distinct, with its own flair and personality. It makes the world feel more interactive and dynamic. The fact that Gedonia 2 has put this much effort into something as seemingly small as voice acting is a testament to how much the developer cares about making Gedonia 2 feel truly immersive.
The music is another standout feature. While the graphics and visual style may not be groundbreaking in the way some modern titles are, the game’s soundtrack absolutely pulls its weight. The background music isn’t just a nice touch, it enhances the adventure. It evokes a sense of wonder and mystery that matches the world’s vibe perfectly.
Now, let’s talk about the polish—or lack thereof. As much as I’m already starting to love Gedonia 2 and the potential it shows, it’s still an early access game. And that means there are some rough edges. Let’s not sugarcoat it: there are glitches. Sometimes, Gedonia 2’s mechanics feel a little wonky—jumping can be delayed, and at times, I found myself getting stuck in awkward positions (looking at you, random void falls). But here’s the thing: for an early access game, Gedonia 2 is impressively stable. I’ve played other games in early access that feel more like a work-in-progress than a playable experience, but this one feels like it’s already got a solid foundation. The issues I’ve encountered are minor, and more importantly, there’s an "I’m stuck" button that makes getting out of a tight spot a breeze.
What’s important here is the potential. If the developer continue down this path, adding more content and fine-tuning the experience, Gedonia 2 has the makings of something really special. It’s clear that they have a vision for the game, and even in its current state, that vision is already starting to shine through. There’s a lot of room for growth—new quests, more areas to explore, deeper customization options, and even more polish on the gameplay mechanics—but the foundation is solid. The soul of Gedonia 2 is there. And that’s what excites me the most.
The future of Gedonia 2 feels bright. With a world this expansive and a system this flexible, this game could evolve into something that appeals not just to casual players but to hardcore RPG fans as well. The storylines could become even more intricate, the co-op could become more robust, and the combat mechanics could see some serious depth. But what excites me isn’t just what Gedonia 2 could be—it’s what it already is. It’s a game with character. It’s a game that has clearly been made with love and attention to detail. And when a game feels like that, you can’t help but want to be a part of its journey.
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Gedonia 2 Product Information
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Title | GEDONIA 2 |
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Release Date | April 9, 2025 |
Developer | Kazakov Oleg |
Publisher | Kazakov Oleg |
Supported Platforms | PC (Steam) |
Genre | Action RPG, Sandbox |
Number of Players | 1-4 |
ESRB Rating | N/A |
Official Website | Gedonia 2 Official Website |