Deliver At All Costs Review | It Definitely Delivers

78
Story
8
Gameplay
9
Visuals
7
Audio
8
Value for Money
7
Price:
$ 30
Clear Time:
12 Hours
Reviewed on:
PC
Deliver At All Costs is a chaotic action game that thrives on unfiltered insanity and destruction, letting you wreak havoc with little to no consequences—all in the name of delivering at all costs. It’s ridiculously fun and silly, complemented by charming retro visuals, while also hiding an interesting story of ambition and the reality of an ever-changing world. The controls and the physics engine may not always be on your side, but Deliver At All Costs definitely delivers a solid gameplay experience.

Deliver At All Costs is a chaotic and silly action game where players wreak havoc across the island of St. Monique—in the name of delivery! Read our review to see what it did well, what it didn't do well, and if it's worth buying.

Deliver At All Costs Review Overview

What is Deliver At All Costs?

Deliver At All Costs is a quirky action game where players step into the shoes of Winston Green, an ambitious rocket engineer initially down on his luck, who gets a job at the local delivery company. Chaos ensues as he is tasked with delivering all types of unconventional cargo across the island of St. Monique, getting deliveries to wherever they need to be—at all costs! Plow through fences, trees, cars, and pesky civilians in the trusty company pick-up truck all to get to the destination.

The game is developed by Studio Far Out Games, an indie studio based in Sweden, and published by KONAMI.

Deliver At All Costs features:
 ⚫︎ Ridiculous Car Crashes
 ⚫︎ Crazy, Unique Missions
 ⚫︎ Ragdoll Physics
 ⚫︎ Destructible Environment
 ⚫︎ A Charming 1960s World
 ⚫︎ Retro Visuals and Music
 ⚫︎ Explosions!


Digital Storefronts
Steam IconSteam Epic Games IconEpic Games GOG IconGOG
PSN IconPlayStation Epic Games IconXbox
$29.99

Deliver At All Costs Pros & Cons

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Pros Cons
Checkmark Unfiltered Chaos and Destruction
Checkmark Unique Missions
Checkmark Intriguing Story
Checkmark Charming Retro Aesthetic
Checkmark Controls Are Too Smooth Sometimes
Checkmark Only Two Camera Angles

Deliver At All Costs Overall Score - 78/100

Deliver At All Costs is a chaotic action game that capitalizes on its ridiculous destruction mechanics, letting you wreak havoc with little to no consequences—all in the name of delivering at all costs. Overall, it’s fun and silly, accompanied by charming retro visuals, while also hiding an interesting story of ambition and the reality of an ever-changing world. The controls and the physics engine may not always be on your side, but Deliver At All Costs definitely delivers a solid gameplay experience.

Deliver At All Costs Story - 8/10

Underneath the game’s comedic and chaotic exterior lies a rather deep story about our protagonist and his ambitions, as well as anecdotes of his past that explain why he is the way he is. As you progress through the game, it’s not even just about Winston anymore—the story brings in something bigger that also affects his colleagues and eventually perhaps, the people of St. Monique as a whole. There’s a lot of layers to the overall plot, and even if it’s not evident at first, it keeps you locked in.

Deliver At All Costs Gameplay - 9/10

When they mean Deliver At All Costs, it literally means…at all costs. Chaotic destruction is the bread and butter of the game, letting you drive through almost if not all every single building or environmental asset the eye can see, just to finish a mission—without consequence too! It’s insanely fun and all missions are unique from one another, so the game doesn’t feel stale. However, I’d have to dock a point for the controls that sometimes are way too smooth and sensitive, making you feel sometimes as if you don’t have control over your vehicle at all.

Deliver At All Costs Visuals - 7/10

Keeping with the time period of the game set in 1950s America, the game’s visuals are charming, with a slightly old-school, grungy look. Environments are full of detail, especially because one of the game’s features is the presence of highly interactable (er, destructible) surroundings. However, while it looks great from far away as seen through the isometric view, there are some instances where a few things feel off, like in cutscenes when the characters are talking—it feels unnatural due to the game’s look, with unsynced mouth movements that can temporarily take away from the experience.

Deliver At All Costs Audio - 8/10

All of its audio—the music, the sounds, the works—transports you well back into the 1950s. The background tunes that play as you cruise through the city roads are pleasing to the ears, and there’s a bit of variety as well, with some areas like Reefside and Mt. Callahan even had their own kind of background music to fit with its surroundings. Voice acting is superb as well, with even side characters and NPCs having some sort of voice to make it feel a little more alive.

Deliver At All Costs Value for Money - 7/10

For $30 for content that will net you at least 12 hours minimum gameplay for the main story and a little more for 100% completion, it’s a pretty good deal. There doesn’t seem to be much in terms of replayability, sure, but the action, entertainment, and content you get from Delivery At All Costs makes it all worth the playthrough.

Deliver At All Costs Review: It Definitely Delivers

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Deliver At All Costs is a game that may have been overlooked by most people, especially because its publisher, the giant KONAMI, has more games like the new Metal Gear Solid and the upcoming Silent Hill up their sleeve. An indie game like this can be overshadowed by bigger titles, but its trailer really made a mark on me for its insanely destructive gameplay mechanics. It looked fun and chaotic, and as a delivery boy—right up my alley.

For context, I absolutely loved the indie game called DYSMANTLE, and a large chunk of the reason why was because I could destroy—er, dismantle—almost everything in-game. There’s something inherently fun about being able to completely interact with your environment, and especially if you can make your mark on it with no consequences. Delivery At All Costs seemed like it would scratch that itch quite well, and it did not disappoint—in fact, I was surprised, even.

Chaos And Destruction Everywhere

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First thing’s first, and also because it’s pretty much the main first impression you get from all its promotional material—yes, there’s chaos and destruction is its core. It’s hilarious, fun, and best of all, there are no immediate consequences in-game. Almost everything in the environment can be destroyed, from barrels and umbrellas on the beach, to huge trees and even entire buildings. No shortcut to your end destination? No problem! You make your own. There’s virtually nothing stopping you from crashing everything to oblivion. This level of freedom is engaging and enjoyable, and Delivery At All Costs made sure to make this feature superbly fun. The game’s physics engine goes bonkers—absolutely bonkers. Everything’s flying or exploding into tiny pieces, and with the right pieces and doodads from side-quests, you can even upgrade your truck to cause even more destruction.

Running over civilians in GTA is pretty much a crime, but in the island of St. Monique, they could care less. Ram at a crossing pedestrian while you’re rolling down a steep hill in The Steps, and they go flying across the screen. But if you push their buttons enough, and they come back with a vengeance—they’ll destroy your car with anything from super-charged punches (I made that up, but they ARE pretty strong) to crowbars and even chainsaws. It seems like almost everyone on this island is a lunatic to some extent, and I’m loving it.

Unique Missions

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While all the missions are all grab and deliver from point A to point B-type of tasks, not one of them is exactly the same. There’s variety in each quest that keeps it from getting stale. For example, the very first job you have to fulfill is the fireworks order which you quickly realize are all actually lit and active, hence you’re forced to try and maneuver across burning fireworks on the streets without totaling your truck. Not bad for a first mission.

In comparison, the second job is less chaotic and flashy but still difficult, with the customer loading almost 60 melons in your truck. No crate, no box—just melons. It’s a careful balancing act, as every single swerve somehow sends at least two round fruits flying off your truck and exploding into a gooey red mess. Other examples include a job to lug a giant marlin—yes, the fish—to the next area over, and you have to keep it fed by running over barrels of stinky fish so that it doesn’t go into a frenzy of being hungry, or keeping a stone statue from being pooped on by pesky birds eyeing the piece of "art" as their next toilet.

The missions are all unique in their objectives (aside from getting from destination to destination, that is) and even in their cargo. It’s not a bore, and there’s always something new to haul over or a new type of gameplay objective to fulfill. It’s pretty unpredictable, and each new mission keeps you on your toes. I also appreciate that there’s no ranking or grade per mission—no chasing after optional objectives to get a three star rating or a gold medal. Literally Deliver At All Costs; doesn’t matter how you get there, just make it happen.

Take A Break With Side Content

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Even then, it’s not all just work, work, work here in Delivery At All Costs. In between jobs or even after finishing your shift at We Deliver, there’s a ton of side content to go through. If you need a little bit of a breather from the chaos of deliveryman work, the game has you covered. There’s a bit of platforming like running and jumping across rooftops to get to a chest, a bit of environmental puzzles like pushing boxes to open up a path, and even some driving challenges like trying to beat a parachuter to the bottom of the mountain. It’s not all just destruction—there’s a bit of calm and peace in it too.

A Surprisingly Deep Story

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However, underneath the gaggy and chaos-inducing exterior of the game lies a rather deep story. Winston still has his dreams of becoming an engineer, and it evidently shows especially during the cutscenes after every chapter or shift he has with We Deliver. It’s a dream he’s never really forgotten, and is still striving to achieve. There’s more to Winston than just a hot-headed 24-year-old young man, and the plot gradually peels his past layer by layer.

Without going into spoiler territory, the story goes beyond just delivering crazy cargo to equally crazy customers—eventually, his past comes to haunt him and starts making an unwelcome presence in his life again, but this time, it may affect not only him and his colleagues at We Deliver, but even the people of St. Monique. It’s intriguing, to say the least. It’s nice that a game with a quirky central gameplay mechanic still has a kind of narrative to push it forward.

Charming Retro Visuals With A Little Jank

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The visuals fit in the game’s retro vibe, seeing as it is set in a fictional island in America during the 1950s. It’s charming and grungy, with rusty old-time cars and vintage-style buildings and fashion styles. The environment is also well-detailed with the aesthetic, from neon signs with flashy fonts to the cartoon-ish art of the advertisement billboards propped around the city. It’s really giving the retro feel, and it’s nice to be able to walk through the streets and take in all the sights as well.

With that said though, everything looks amazing from afar—after all, you’re in an isometric perspective for most of the game. However, the close-up cutscenes could use a little work especially when there’s a character speaking. The movements, especially the mouth, are a little unnatural, and their faces are more strikingly artificial than the other assets in the game. Nevertheless, it’s a minor issue, and the little jank makes it all the more charming, even.

Insanely Smooth and Sensitive Controls

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Part of the chaos is its glide-y, buttery smooth controls—well, a little too smooth. The controls are insanely sensitive to the point that sometimes, it feels as if you DON’T have control. This is great for most of the missions to fit in with the hilarity bit, but it can be frustrating when the truck doesn’t go where you want it to go. Misspresses and wrong turns make it fun, yes, but when you’re actually trying to accomplish a mission with a time limit and needing you to catch something, it just becomes an annoyance.

Missions Limited By Said Controls

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Along the vein of the above point, as fun as the unique missions are, some of them just don’t seem to mix very well with immensely sensitive controls and a gravity-defying physics engine. One mission I was particularly frustrated with was the flyer-catching job, which tasked you to catch a certain number of boxes filled with the flyers of the rival delivery company so that you and your colleague Johnny could burn them. Now, that seems like a walk in a park, right? But with controls that seem to prioritize wreaking havoc, it gets a little more difficult. It was a challenge getting the back of my truck aligned with the crate’s location, and once I even got stuck after colliding with another car, where the two vehicles were placed on top of each other and unable to move.

What’s more is that this particular job had a time-limit, and because I couldn’t get to enough boxes in time even after wrecking the buildings that stood in my way, I had to restart the whole area from the beginning. It can get pretty frustrating because things aren’t going the way you want it to be and it literally feels like it’s out of your control.

Only Two Camera Angles

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While it is understood that the game is purely in isometric view, having only two camera angles in a driving game can be a little difficult to work with, especially in missions that have you going down (or up) the island’s mountain. A certain job has you going up the mountain to reach a research camp but heavy machinery has triggered an intense rockslide event, causing you to try and continue the job while also moving out of harm’s way. While there is an audio cue caused by the seismograph you’re carrying, the rocks’ fall curves were hard to predict without a higher camera angle.

This goes for platform side-quests as well, where sometimes, neither of the two angles really help guide you to the next platform to jump to, causing more falls than I would have expected.

Is Deliver At All Costs Worth It?

Worth It For Silly, Destructive Fun

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Deliver At All Costs is worth its $30 price tag, with an intriguing main story, tons of content to go through, and most importantly, the ridiculous but fun gameplay mechanics that players can have a lot of freedom with. There are little to no consequences in most of what you do, and it feels smooth to play throughout. Even if gameplay is centered around delivering from points A to B and vice versa, it doesn’t feel boring or stale because of all the different quirks that each mission has, and that doesn’t even include the side-missions either. Overall, it’s a fun single-player experience that delivers on its promise of havoc-inducing gameplay but also provides a plot behind all the mindless destruction.


Digital Storefronts
Steam IconSteam Epic Games IconEpic Games GOG IconGOG
PSN IconPlayStation Epic Games IconXbox
$29.99

Deliver At All Costs FAQ

Does Deliver At All Costs have a demo?

As of writing, Deliver At All Costs has a demo on their Steam page that lets players go through the first three missions of the full game.

Does Deliver At All Costs require a controller?

The game can be played either using a mouse and keyboard or a controller, but the developers have recommended playing with a controller.

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Deliver At All Costs Product Information

Deliver At All Costs Cover
Title Deliver At All Costs
Release Date May 22, 2025
Developer Studio Far Out Games
Publisher KONAMI
Supported Platforms PC, PlayStation 5, Xbox Series X|S
Genre Action, Adventure
Number of Players 1
ESRB Rating PEGI 12
Official Website Deliver At All Costs Official Website

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