Two Point Museum is a simulation strategy game in which players manage museums, curate exhibits, and send experts on expeditions to uncover artifacts. Read our review to see what it did well, what it didn't do well, and if it's worth buying.
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Release Date | Gameplay & Story | Pre-Order & DLC | Review |
Two Point Museum Review Overview
What is Two Point Museum?
Two Point Museum is a simulation strategy game by Two Point Studios. Players take on the role of a curator, tasked with reviving museums in various locations after they have been abandoned by their previous curator and forgotten by their community.
The game revolves around creating exhibits by sending staff on expeditions to retrieve artifacts and bring them back to the museum. Each museum can be remodeled and expanded according to player preferences, with different thematic designs. However, this game also offers a more free-form building approach, allowing players to mix and match artifacts, decorations, and rooms to create unique museums.
Two Point Museum features:
⚫︎ Five Museums to Unlock
⚫︎ Expanded Customization
⚫︎ Themed Exhibits
⚫︎ Voiced Lines
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Price | $29.99 |
Two Point Museum Pros & Cons
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Two Point Museum Score - 90/100
Two Point Museum proves that the series remains one of the best at creating hilarious simulation strategy games. It retains the signature Two Point formula, from its charming visuals and audio to its engaging building and staff management. New features like exhibits and expeditions add an extra layer of fun, making it easy to lose track of time while playing.
Two Point Museum Story - 7/10
It’s not uncommon for Two Point games to feature narratives that don’t quite match the depth of their gameplay, and honestly, I don’t mind a weaker story in Two Point Museum. In this game, you play as a fledgling curator restoring museums across various locations to rekindle awe and admiration for rare animals, bygone artifacts, and mysterious objects—that’s it. However, while I don’t think it’s a big deal, some players might have preferred a more gripping narrative.
Two Point Museum Gameplay - 9/10
The game's core gameplay loop is well-designed and highly engaging. You send expeditions to acquire artifacts, create exhibits, manage staff and amenities, and keep visitors happy. The addition of expeditions and exhibits enhances the classic Two Point formula. However, I would have given it a perfect score if not for a bug that prevents me from creating interactive displays and expedition items.
Two Point Museum Visuals - 10/10
Two Point Museum’s visuals do not stray far from its predecessors. The game retains the signature Two Point style, which I particularly enjoy for its wacky yet intelligent designs, like the bull shark having an actual head of a bull. While some assets, like certain visitor models, are reused, I don’t see this as an issue, as the visuals remain entertaining and seamless.
Two Point Museum Audio - 9/10
The game’s soundtrack is catchy and captures the familiar feel of previous Two Point games. Moreover, it retains the voiced radio personalities and museum announcements, which provide humorous—and sometimes grim—commentary on visitors and staff. However, I wish they had included the option to add custom music, as seen in Two Point Hospital.
Two Point Museum Value for Money - 10/10
At $29.99, Two Point Museum offers a wealth of content and countless hours of gameplay for its price. With expanded customization and new expedition and exhibit features, it’s easy to lose track of time while playing. While the narrative takes a backseat, the sheer depth and creativity of the gameplay make it a worthwhile investment.
Two Point Museum: A Wildly Entertaining Museum Management Title
I’ve spent a lot of time playing the previous two installments of the Two Point series, and I must say, Two Point Museum takes it to another level. From the moment I sent my first expedition, I was completely thrilled to see that the team had uncovered (artifact_name_here) and how I would showcase the newly acquired artifact in my museum. With its expanded customization options, expedition feature, and the classic, wacky Two Point formula, the game delivers a fun and engaging museum curator experience.
Send Out Staff on Expeditions
One of the most exciting features of Two Point Museum is expeditions. In this game, you send your staff on expeditions using a dragonfly-like chopper to acquire artifacts, fossils, mutant plants, and more.
What I love about this feature is the level of planning required before setting out. When sending a team into the wild, you must anticipate potential events, select the right cargo, and assign members with specific skills to counter challenges. However, seasons add an element of unpredictability, as certain expeditions may have more positive or negative events depending on the time of year.
For instance, I once sent a team to explore the Cold Mines in the Bone Belt. However, since it was Blizzard Season at the time, there were four negative events I had to counter to ensure my expedition team's safety. Each season presents unique challenges and advantages, making it crucial to craft specific items or train staff to mitigate risks and maximize rewards.
Additionally, the game features a Survey Level system, which dictates the quality of your finds after an expedition. Certain items and abilities can improve your chances of obtaining high-quality artifacts, while some events can reduce artifact quality. For example, in one of the locations in Passwater Cove, you must reach a specific overall level or ability to prevent a quality-lowering event from occurring. A high Survey Level increases your chances of acquiring Epic artifacts, which generate more appeal for visitors. As a result, it is possible to obtain similar artifacts with different ratings.
Beyond events and survey levels, random events called Dilemmas may occur during an expedition. When this happens, the expedition pauses, and you must choose from a set of options to continue. Some abilities unlock additional choices, and these events can either hinder or advance your progress. For example, during one of my expeditions, I chose to grab a flask, and my expert permanently acquired the Toilet Terror trait, causing toilets to break every time that character used them. However, these random events aren’t always negative—choosing the right option can boost morale or shorten the expedition duration.
Once an expedition is completed, you randomly receive one of the rewards assigned to that location on the map. For instance, the Netherworld’s Paranormal Detection Agency offers three possible rewards after a successful expedition: Industrial Age Spirits and two types of Ghost Dusting Equipment. Since some locations have multiple rewards, you must send teams on repeat expeditions to collect them all or obtain higher-quality versions.
Overall, expeditions are a fantastic feature that allows you to engage your staff in a new way beyond their usual museum duties.
Themed Exhibits and Expanded Customization
Once you acquire an artifact, you can begin creating exhibits. Unlike the traditional Two Point formula, where you must build designated rooms, exhibits in Two Point Museum can be placed anywhere inside the building, and visitors will naturally interact with them. However, the addition of partition walls, triangular floor tiles, entrances, and other customization options significantly expands how you design each exhibition.
In my playthrough, I dedicated a large section of the map to my fossil collection. Even though it was enclosed by partition walls, the exhibit’s rating was determined solely by factors such as artifact buzz, decorations, completeness, and maintenance level rather than room constraints. This system provides greater creative freedom when designing museum spaces, as most exhibits do not require enclosed rooms. However, some unique exhibits—such as aquariums and poltergeist rooms—function similarly to past Two Point games, where their appeal or buzz is influenced by decorations, artifact ratings, and room size.
With a variety of customization tools, you can create unique exhibition areas tailored to your vision. While themed exhibits are recommended for maximizing earnings, the game eventually allows you to conduct expeditions across different maps, bringing in a mix of artifacts. For example, you can display dinosaur bones and cursed objects together in one exhibition area. However, to do this, you’ll need a diverse team of experts. In this case, a prehistory expert and a supernatural expert would be required to handle fossils and cursed artifacts, respectively.
The game’s expanded customization options added so much to the experience that I often found myself pausing the game just to design the perfect layout for my museum. While I typically stick to themed exhibits, I’m excited to experiment with different combinations to create a truly unique showcase of artifacts.
For those who prefer complete creative freedom, the game also offers a Sandbox Mode, where you can design and manage your dream museum without the constraints of the campaign. This mode fully showcases the game's customization features, allowing you to modify wallpapers, floor tiles, and more without worrying about finances or meeting specific objectives.
Classic Two Point Formula Lives On
Despite the addition of expeditions and exhibits, Two Point Museum still feels like a true Two Point game, thanks to its visual and audio design, including its wacky art style, humorous voice lines, and traditional gameplay elements.
Visually, the game neither deviates from nor significantly improves upon its predecessors. Instead, it maintains the familiar look of previous Two Point titles, from visitor appearances and map designs to the user interface. For example, the ghosts at Wailing Lodge closely resemble the spirits found in Two Point Campus’ Lifeless Estate.
Meanwhile, the Two Point radio remains largely unchanged, featuring the same male and female announcers delivering funny stories, quirky advertisements, and museum notices. However, the voiced museum announcements evolve as you progress. The familiar female voice from the previous two games, for instance, will begin mentioning security cameras once you install a camera room and surveillance systems throughout the museum.
Moreover, other gameplay features—such as creating and designing rooms and buildings, satisfying both regular and special visitors, and managing staff—closely resemble those of previous Two Point games. Despite the ability to create exhibits, you still need to construct essential rooms like the Staff Room, Bathroom, and Marketing Office. Additionally, the user interface for managing staff remains familiar, making it easy to navigate this new installment.
While some assets have been reused, I don’t see this as an issue. In fact, I appreciate that Two Point Museum stays true to the series’ formula, retaining the fun and charm of its predecessors rather than radically changing the game.
Great Game, but Not Bug-Free
I really applaud this game for maintaining its traditional formula while introducing new and engaging features like expeditions and exhibits. However, one particular glitch persisted throughout my entire playthrough—my Workshop at Memento Mile stopped working.
Just as I was enjoying sending out expeditions to capture man-eating plants, the Workshop suddenly became unusable, preventing me from creating interactive displays for my museum and crafting items for expeditions. I tried building a new Workshop on the same map, but to my dismay, the bug remained. Interestingly, Workshops on other maps functioned properly, making this issue even more frustrating, especially since Memento Mile is the first area you need to improve in the campaign.
While I don’t mind restarting my playthrough, since it would actually help me fix some of my poor layout choices from my first run, I really hope the developers release a fix for this bug soon.
Is Two Point Museum Worth It?
Perfect for fans of Two Point and other Simulation Games
At $29.99, Two Point Museum is a solid investment, especially for fans of simulation strategy games. Despite its goofy aesthetics, the game offers deep customization and management features that will keep you engaged for hours. In fact, after my first playthrough, I spent an entire hour planning my museum layout, now knowing which types of artifacts I could obtain through expeditions.
Although encountering an unfixable bug was a bit of a letdown, I still believe this game is worth it. With expanded customization and a wealth of content, restarting a playthrough never feels like a chore. Instead, it’s another opportunity to roll up your sleeves and design the ultimate museum experience for your visitors.
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Price | $29.99 |
Two Point Museum FAQ
How Many Maps are There in Two Point Museum?
There are five maps in Two Point Museum: Memento Mile, Passwater, Cove, Wailon Lodge, Bungle Wasteland, and Pebberley Heights. The game also includes three challenge maps with a set of tasks to complete.
What’s New in Two Point Museum?
The game introduces the exhibition feature, allowing players to send experts on expeditions to acquire rare artifacts for their museum exhibits. Additionally, it expands the customization options, enabling players to create unique and personalized exhibits.
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Two Point Museum Product Information
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Title | Two Point Museum |
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Release Date | March 4, 2025 |
Developer | Two Point Studios |
Publisher | SEGA |
Supported Platforms | PC (Steam), PS5, Xbox Series X|S |
Genre | Simulation, Strategy |
Number of Players | 1 |
ESRB Rating | E |
Official Website | Two Point Museum Official Website |